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Causes of Video Games Addiction

Causesof Video Games Addiction

Causesof Video Games Addiction

Videogames are one of the most common leisure activities in the worldtoday, which have surpassed watching television with about 65 percentof American households owning some video games (Kuss, 2013). Studiesestimate that 88 percent of children and youths play video games and8.5 percent of them show signs of addiction. Gaminghas become a popular hobby among children and young adults becausethey are entertaining. The accessibility has also improved, and theycan be installed on common devices such as phones and personalcomputers (Kuss, 2013). Like all other pleasurable activities,playing video games can become highly addictive. Therefore, the needto escape from reality, virtual interaction with people sharingsimilar interests, and the in-game rewards are the leading causes ofvideo game addiction today.

Videogame addiction develops because the virtual world in the games is anescape from the real world, especially the ones where gamer engagesin role-playing. Players assume the role of a fictional character,which can offer an escape from their otherwise routine lives (Kuss &ampGriffiths, 2012). The virtual interaction on online platforms meansthat individuals who are lonely in real life can have an impressionof normal interaction with people sharing similar interests ingaming. Furthermore, the choices made in the game world have norepercussions in reality, and this adds to the appeal (Kuss &ampGriffiths, 2012). In the virtual world of video games, players arejudged by their skill sets contrary to the real world where peopleare evaluated according to their looks, education, or socialstanding, particularly by their peers. Therefore, the people who feelisolated because they are considered awkward in the society try toseek refuge in the game world (Kuss &amp Griffiths, 2012). Moreover,the anonymity that comes with playing online video games isattractive to people who find it hard to form social relations. Thus,the virtual world becomes more interesting than real life, whichresults in addiction.

Additionally,video games have a system of rewards that the players are awarded forcompleting certain tasks. The player’s character at the beginningof a game starts out with basic attributes regarding intelligence,strength, powers, and experience (Doan, Strickland &amp Gentile,2012). The gamer has to spend a certain amount of time mastering theskills needed to advance to the next level. The feeling ofsatisfaction that the players get from completing a certain level canbe very appealing. Most modern video games have no ultimate endpoint hence, the gamer has to learn new skills continuously tonavigate more complicated tasks in the game (Doan, Strickland &ampGentile, 2012). Consequently, the gamer may end up spending extendedamounts of time on the video game trying to sharpen their skills.Moreover, video games have enhanced the virtual interactions where agamer competes with the best players in the world. Hence, the gamerends up spending an unhealthy amount of time trying to master skillsto move up the levels or surpass the other players (Doan, Strickland&amp Gentile, 2012). Besides, the gamer forms a relationship withthe other players, and they tend to neglect social interaction withpeople in real life, which may lead to addiction.

Inconclusion, video games are one of the ways that people use to passthe time, but it can become highly addictive. One of the major causesof addiction is that they offer an escape from the real world.Players assume the role of fictional characters so that they canimprove their dull social life. The rewards systems and virtualinteraction with other players can cause addiction. Additionally, thesatisfaction of moving to higher and more challenging levels maycause a person to spend an unhealthy amount of time sharpening theirskills. Video game addiction is becoming a problem in the modernworld, particularly for the young adults, and steps need to be takento ensure that it does not get out of hand.

ReferencesDoan,A. P., Strickland, B., &amp Gentile, D. A. (2012).&nbspHookedon Games: The lure and cost of video games and internet addiction.Coralville, IA: F.E.P. International, Inc.Kuss,D. J. (2013). Internet gaming addiction: current perspectives.NationalCenter for Biotechnology Information,6, 125-137Kuss,D. J. &amp Griffiths, M. D. (2012). Internet and Gaming Addiction: ASystematic Literature Review of Neuroimaging Studies.Brain Sciences,2, 347-374.